Sunday, 28 November 2010

Game Elements

Things to include;
- Monsters players can attain and level up.
- Basic needs players need to attend to, keeping monsters happy and well, bringing in the tamagotchi element into the system.
- Some form of 2 player interactivity making it more of an experience for friends to compete or trade with their monsters.
-A battle mode like that similar to Pocket summoner, so players can battle and gain experience and cash, while not having to interact with online players, but with no penalty for losing, as this isn’t fair to the player who isn’t controlling his team.
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-Easy to access menus and a clear set interface that is player friendly for all ages.
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-Working battle mechanics with types i.e. In basic elements water puts fire out, but fire destroys plants and plants have power over the earth etc.

- Monsters will level up and learn moves. Eventual levelling up will result in the monster changing form or “evolving”.
- In game shop to spend money you earn on items for your area of land that you raise your monster on, as well as necessities for your monster and other misc. Items.
- Cash shop for players who want to get an extra boost they can use their credit/debit card on buying real money exclusive items and other perks.
- Simple menu based quest system for the player to make money and level up monsters.
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- The game will have to be online to update cool downs on energy, the unit used to measure how many quests you can do and how many online battles you can participate in as well as updating the teams you want to use on the online database so other players can battle you when you aren’t playing. This is something I didn't like about pocket summoner and other similar games but it also levels out the game and makes it fair between players and makes the cash shop more worthwhile.
(i.e. the cash shop perk you shall be able To buy that increases cool  Down speed by 300%. Allowing More quests etc over a set Period of days). 

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