Sunday, 28 November 2010

Some things are best left forgotten....

I originally wanted the game to punish for not feeding or cleaning up & keeping the monster happy for a set time, by reverting the monster back to an egg and having to start again, but because the game is online I accommodated the players who may not be able to be online a lot by instead you have to pay X1 set amount of money based on how many hours you fail to attend to your monster. This in itself isn't a penalty and allows players who may not be able to play over a period satisfaction that your monster is taken care of If you have enough gold. If the amount of gold cannot be met you will enter minus gold and any gold you do get from questing etc will then work toward getting you back out of the red.
This was also Implemented due to
me taking The egg system out.

Originally I wanted the monsters to start off as eggs and hatch, but I found this was too similar to Digimon and Tamagotchi’s and didn't want to be too close to them. All I had to do was simply remove this feature. Although I have designed the younger forms of monster, I shall say that monsters will evolve like in Pokémon and other games I just chose to implement multiple monsters in my timescale instead of just focusing on one which didn’t give Me enough time to work on evolutions. Because now eggs are gone, I Also had to think about ways of attaining now monsters, this is now Done by at a set percentage chance, every time you defeat a Monster you have a chance to attain their “soul”. You take this to the in game Shop and they can “res” the soul for you at fixed prices enabling you to add The monster
to your team, and also dealing with death in a nice way for younger players
Giving them a sense of what may happen to them when defeated.

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